![]() The unique perks use the emotes of the game and an alternative start. If you're looking for unused mechanics, you can give her a try with/without the Cherry Forest mod itself but she mostly use it as part of the original gameplay. So I'd be doing some self promiting here if you don't mind with my second main that I've made myself, hope you like it. This game have so much potential for making hundreds of characters with strong perks or personality. We can imagine all kind of perks just by looking at the game components and think how to use them on someone new, but one of the hardest to use from your list on a character might the loots, cause this is always sided on the mobs & structures, you can't edit it much from a character cause they mostly only listen to their original loot tables. Your traits ideas are great, I'm going to consider them for my future content I'll work on, especially the clock segments concept ! Bees always drop one stinger or honey, deerclops always drops just one eyeball).Ī character who gains special bonuses during some weather events Guaranteed items are not rolled again (e.g. Killing a mactusk rolls an additional chance for a tusk or tam, Beefalo get another roll on horn drops). Tools lose 20% less durability on days ending with a 9Ī lucky character who gets an additional loot roll for one item from the defeated creature's non-guaranteed loot table (e.g. Some traits I made based on these underutilized mechanics:Ī character who gains a speed boost based on how many segments of dusk there are compared to the whole cycleĪ superstitious character who gains effects based on the number that the current day ends withĬan't attack innocent creatures on days ending with a 3Ĭan't eat veggies on days ending with an 8 ![]() ![]() Underrepresented mechanics include, but are not limited to: What would you make for a character whose abilities (advantages and/or disadvantages) were based around mechanics that aren't used often in the game? Wolfgang (in theory) has greater difficulty with his hunger and sanity, higher DPS output and damage resistance, Maxwell has high sanity, passive sanity regeneration, and shadow servants but low max hp, Wortox can cover a lot of ground with his souls and quickly heal, but he needs to eat twice as much ). We all love to create custom characters' advantages and disadvantages, but they almost always have abilities that fall into the categories of combat, food, resource gathering, stat management, or exploration (e.g. ![]()
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